Provenance for 3DXChat rooms. Sign a world and it comes back protected and on record — and the registry keeps recognising it as yours even if someone works the protection out of the file.
Upload the room you built. It comes back protected, registered and still a
working .world file — nothing added, nothing removed, nothing
recoloured, and it looks and plays exactly as it did.
Changed your room? Sign the new build here instead of registering it again. It joins the same record as a new version, so every build of the room stays under one history — and a copy taken from an older build is still recognised as yours.
Anyone can check any room. No account, no signature file, nothing to install.
Drop a .world in and the registry will say whether it has seen
that room before and who registered it.
Selling a room, or handing it over for good? Release gives you back your
original file exactly as you uploaded it before signing, with the protection
taken out. You need the signed .world and its matching
.wsig.